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Thread Statistics | Show CCP posts - 6 post(s) |

Mane Frehm
The Executioners Capital Punishment.
14
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Posted - 2012.02.16 19:52:00 -
[1] - Quote
Just pointing out that the unannounced and problematic change to the security status mechanism made in previous Crucible releases is still in place in this release. See the following thread:
https://forums.eveonline.com/default.aspx?g=posts&t=70309
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Mane Frehm
The Executioners Capital Punishment.
14
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Posted - 2012.02.18 16:32:00 -
[2] - Quote
Kaivaja wrote:It's a change, but why should it be a problematic change? Use it to your advantage. Do real teamwork and aim the final blows to the pilot who needs it the most. This could actually be a huge buff if you use it with skill and determination.
Oh dear. How can this change be used to advantage in ANY WAY? Previously all pilots on the rat kill received the security status increase (just as all pilots on a PvP kill take the security hit). Now only one pilot can receive the security status increase.
And what in gods name do skill and determination have to do with anything here??? There was an unannounced mechanic change (or bug) which makes grinding security status more difficult for groups. CCP needs to either revert the rat mechanism to its previous state, or else if this "laid the final blow" concept is fundamental, then change the PvP mechanism so that only the pilot that "laid the final blow" takes the big security status hit for killing another capsuleer. |

Mane Frehm
The Executioners Capital Punishment.
15
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Posted - 2012.03.06 22:07:00 -
[3] - Quote
I've previously posted on this issue here and in features and benefits:
https://forums.eveonline.com/default.aspx?g=posts&t=70309
After filing a bug report, I've now received a message from the bug hunting team confirming that an unannounced change was made in Crucible as shown below:
******************* Update March 6, 2012************* I received the following reply to this bug report:
Hello and thank you for your report. However, the behaviour described was changed so that only the person laying the final blow to the killed NPC is credited for the kill and therefore gains sec status. Regards, BH Mozgalom
Thank you for confirming that a change was made. However, I still have major concerns here as the information that this was changing was not included in the patch notes, nor were your GM colleagues advised. Furthermore, with this change you have now made game behaviour different between killing rats (only the final blow gets the security status increase) and killing players (all players involved in the kill take the full security status penalty). Please review and adjust one or the other. I will also be posting this to my petitions, the in game forums and to Failheap Challenge.
Thank you.
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